the palace of memory is the process and research blog of Andrew Burrell, a Sydney based hybrid-media artist working in the realm of real time 3d and interactive networked environments.
He is exploring notions of self and narrative and the implications of virtual worlds and artificial life systems upon an individual’s sense of identity and creating fanciful structures that investigate new possibilities for a post-human self, and narrative constructs in which to contain them.
Nonnatus Korhonen is Andrew’s avatar in a number of virtual worlds.
a second video that shows the result of converting positional data into data representing a position on all 3d axes.
a short video of a quick proof of concept testing unity/max integration using OSC. All video processing is done in max, and the resulting data (x,y location data) is sent to Unity via OSC, and then mapped to the camera position.
version 001 of an ongoing series of works on the Caerleon-Mnemosyne sim on ReactionGrid. This series of artworks is investigating at logical, yet non-representative structures and systems within a virtual environment.
just in case anyone was wondering.. unity on a mac running VMware fusion to code in Visual Studio C# Express works a treat.. auto-complete is an excellent learning tool..
This post is not so much a how to, than a list of links to how to pages and other useful information. Including inventory transfer, building and scripting.
We have set up a presence for the Caerleon Collective on Reaction Grid.. This is an adjunct rather than an alternative to Second Life and is just one of the steps being taken into the larger metaverse.