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Articles Archive for October 2007

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[31 Oct 2007 | No Comment | ]

as they are soon to be sent packing back to my lost and found, i dropped by street talker and street walker to see what they had to say for themselves..

here is one of their last conversations before they leave the odyssey forcourt.

4:18] street_talker: hot . 1 . Ahhhhh, like make walker you times in . is .
[4:18] street_walker: . —— some to . 1 sometimes and flight . Stop soon
[4:18] street_walker: ll crazy some . Touched sometimes sister to Hi .
[4:18] street_talker: all is need leave Ahhhhh, is darling by . Sensor 1
[4:18] street_talker: are is Stop some
[4:18] street_walker: and . . you hi bye i of darling,
[4:19] street_talker: Stop Stop . darling . look . . bye . . . some
[4:19] street_walker: such . without last orlando . to Touched be bye
[4:19] street_talker: just flight 1 ways .
[4:19] street_walker: Wasi, . .
[4:19] street_walker: times are such Wasi, . around 1 flight and taking going . look RL . back i love to you
[4:19] street_talker: talker??? could things Stop for has . . i . 1 maybe you sometimes last .
[4:20] street_walker: i some RL all have to . thanks going could
[4:20] street_talker: . a . come is back . . i hi . thanks sometimes . orlando some .
[4:20] street_talker: . . too! . could . come . sleeping most 1 crazy some
[4:20] street_walker: question: . Wasi, around below i Self come street soon
[4:20] street_walker: reach around is sleeping street i below . . the all darling, nicce Hi . talker??? all i too! it you
[4:21] street_talker: fly

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[12 Oct 2007 | No Comment | ]

street walker and street talker have led me to look for a way to deal with data manipulation in a more sophisticated manner than is capable in lsl i have been experimenting with shifting data out of SL for evaluation and manipulation and then sent back to the object that created it in the first place. at first this bothered me conceptually, as the object did not seem to be ‘doing its own thinking’ now i have decided that the objects themselves do not need to be thought of as having any fixed site for their thought and that they will in fact develop a ‘networked consciousness’ with their processes shared over the network.

the ’second life how to’ blog article on SL/mysql was invaluable in getting me on the right path.. at least i hope it is the right path..

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[11 Oct 2007 | No Comment | ]

a project developed for the odyssey ‘Open Rez street art project’. street-walker and street-talker will interact with visitors to odyssey’s southern plaza and try to learn to communicate with each other, by listening to, and imitating these visitors. by taking this opportunity to allow these objects to interact through the month of october, and through close observation of their behaviors, and visitors reaction to them, it is anticipated that subsequent generations of these objects can be developed with increasing complexity, and autonomy.

street walkers

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[8 Oct 2007 | No Comment | ]

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[6 Oct 2007 | No Comment | ]

the palace maze is a continually changing work in progress. it started out in the very first palace of memory in hyland, and is a site that is primarily navigated and experienced through audio. the origins of this work lie in my experimentations with the unreal runtime engine, which i expect can be seen in the visual element of the work. this project is not always up, but when it is can be experienced through a link at the palace of memory’s teleport point.

(more…)