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[17 Apr 2010 | No Comment | ]
in the failed field – 001

version 001 of an ongoing series of works on the Caerleon-Mnemosyne sim on ReactionGrid. This series of artworks is investigating at logical, yet non-representative structures and systems within a virtual environment.

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Featured, metaverse, projects »

[2 Jan 2010 | No Comment | ]
Artificial Agency Collab in ReactionGrid

A sneak peak image of an enviroment I am developing as part of the ‘Caerleon artificial-agency research collaboration’ on ReactionGrid..

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metaverse, tutorials »

[11 Dec 2009 | One Comment | ]

This post is not so much a how to, than a list of links to how to pages and other useful information. Including inventory transfer, building and scripting.

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metaverse »

[2 Dec 2009 | 2 Comments | ]
Reaction Grid

We have set up a presence for the Caerleon Collective on Reaction Grid.. This is an adjunct rather than an alternative to Second Life and is just one of the steps being taken into the larger metaverse.

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metaverse »

[9 Oct 2009 | No Comment | ]

links that we looked at and discussed at the electrofringe 2009 openSim workshop.

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metaverse, tutorials »

[25 Apr 2009 | No Comment | ]

I Used this method to quickly create a 3d model based on a terrain I built in SL (I wanted it for experimenting in VastPark and Unity)

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metaverse »

[26 Feb 2009 | No Comment | ]

i was having all sorts of trouble with lsl script that contained timer events in them using up all of (and more) of the servers cpu limit, I restarted OpenSim using the [  DefaultScriptEngine = "XEngine" ] flag in OpenSim.ini and the issues seemed to resolve – or atleast everything is a whole lot more stable, though i still seem to need to restart the server about once a day to keep things runnig at their peak. (wonders if a script can be written to do this at a convenient time)

next: try comparing scripts running in C# and lsl

metaverse »

[31 Oct 2008 | No Comment | ]
nonnatus MK.II in openlife

standing next to big hole in the ground that will shortly be nonnatus’ experimental home at openLife… [ http://openlifegrid.com ] as most of my projects are heavily script based, i will be experimenting in coming weeks to see how things go on that side of things in openLife.. (more…)

metaverse »

[13 Jun 2008 | No Comment | ]

2.48pm: startup windows…

2.49pm: log into publisher… delve into amazon web services for my keys and download s3 safe to make a ‘bucket’ in my new amazon account.

3.00pm: upload .x model created and uv mapped in blender… (uv texture saved as .tga in directory model is exported to.)

3.01pm: use publisher to upload model to amazon server

3.02pm: back to ‘creator’ application.. model is there ready to use.. drag and drop into my park with uv texture attached..

next step… setting up the server and trying to access a park externally… oh… and looking at multi user support…

metaverse »

[7 Jun 2008 | No Comment | ]

4.30pm: restart my laptop in windows. (hoping that cross platform support is high on the VastPark development list)

3.34pm: point browser towards VastPark beta tools download

4.36pm: download the VastPark Browser. Install. (which also automatically searches for dependencies and asks to install the required .NET framework)

4.42pm: install complete. attempt to connect to a demo park listed on the forums

4.52pm: explored the maze of dark park..

4.54pm: pointing browser towars the tutorials page

4.55pm: downloading ‘creator’ and starting tutorial no. 1

5.17pm: made first basic world in the creator tool.. (took some time to work out: shift lmb to drag object)

5.30pm: played with other tutorials and available content.. download publisher, send email for publisher account and make an amazon web services account in readyness..

5.40pm: back to os x and building some bits in blender ready to export as .x and import into a park….

to be continued….