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	<title>the palace of memory &#187; metaverse</title>
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	<link>http://palace-of-memory.net</link>
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			<item>
		<title>in the failed field &#8211; 001</title>
		<link>http://palace-of-memory.net/in-the-failed-field-001/</link>
		<comments>http://palace-of-memory.net/in-the-failed-field-001/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 22:42:28 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[metaverse]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[ReactionGrid]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=158</guid>
		<description><![CDATA[
version 001 of an ongoing series of works on the Caerleon-Mnemosyne sim  on ReactionGrid. This series of artworks is investigating at logical,  yet non-representative structures and systems within a virtual  environment.


in the failed field &#8211; version 001 from andrew burrell on Vimeo.
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Artificial Agency Collab in ReactionGrid</title>
		<link>http://palace-of-memory.net/artificial-agency-collab-in-reactiongrid/</link>
		<comments>http://palace-of-memory.net/artificial-agency-collab-in-reactiongrid/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 05:46:35 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[artificial life]]></category>
		<category><![CDATA[Caerleon]]></category>
		<category><![CDATA[nonnatus]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[ReactionGrid]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=146</guid>
		<description><![CDATA[A sneak peak image of an enviroment I am developing as part of the &#8216;Caerleon artificial-agency research collaboration&#8217; on ReactionGrid..


]]></description>
		<wfw:commentRss>http://palace-of-memory.net/artificial-agency-collab-in-reactiongrid/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Some notes on using ReactionGrid after SL</title>
		<link>http://palace-of-memory.net/some-notes-on-using-reactiongrid-after-sl/</link>
		<comments>http://palace-of-memory.net/some-notes-on-using-reactiongrid-after-sl/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 05:37:43 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[metaverse]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[ReactionGrid]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=130</guid>
		<description><![CDATA[This post is not so much a how to, than a list of links to how to pages and other useful information. Including inventory transfer, building and scripting.

Inventory Transfer:
  Since opening up the Caerleon sims on ReactionGrid, I have had a lot of questions about exporting content from Second Life to reactionGrid. This post is not so much a how to, than a list of links to how to pages. (there is plenty of stuff out there already) One important thing to consider though, is that the content you ...]]></description>
		<wfw:commentRss>http://palace-of-memory.net/some-notes-on-using-reactiongrid-after-sl/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Reaction Grid</title>
		<link>http://palace-of-memory.net/reaction-grid/</link>
		<comments>http://palace-of-memory.net/reaction-grid/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 03:37:40 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[metaverse]]></category>
		<category><![CDATA[Caerleon]]></category>
		<category><![CDATA[opensim]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=123</guid>
		<description><![CDATA[We have set up a presence for the Caerleon Collective on Reaction Grid.. This is an adjunct rather than an alternative to Second Life and is just one of the steps being taken into the larger metaverse.

Nonnatus can be seen here testing the new sims by slowing filling one of them with a tower of 45,000 cubes&#8230;

btw&#8230; at the recent Electrofringe OpenSim workshop, there were a number of educators interested in OpenSim as a platform.. I can really recommend ReactionGrid which has a strong virtual-world / education leaning..
]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Useful OpenSim links</title>
		<link>http://palace-of-memory.net/useful-opensim-links/</link>
		<comments>http://palace-of-memory.net/useful-opensim-links/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 23:55:33 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[metaverse]]></category>
		<category><![CDATA[electrofringe]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[opensim]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=119</guid>
		<description><![CDATA[links that we looked at and discussed at the electrofringe 2009 openSim workshop.

openSim itself:
main page: http://opensimulator.org/
grids:
osGrid: http://www.osgrid.org/ (host your own sim)
reaction Grid: http://reactiongrid.com/ (doing really interesting stuff &#8211; more to say on this soon)
resources:
maxPing: http://maxping.org/ (many great articles)
adam frisby: http://www.adamfrisby.com/ (core developer)
viewers:
meerkat: http://meerkatviewer.org/ (* i recommend this one)
hippo: http://mjm-labs.com/viewer/
snowglobe: http://wiki.secondlife.com/wiki/Snowglobe (the “official” Linden Lab sponsored openSource viewer project)
realXtend viewer: http://www.realxtend.org/ (if only for the ease of exporting and importing an avatars appearance.)
libOpenMetaverse: http://lib.openmetaverse.org/ (text only command line ‘bot’ client)
mono:
mono: http://www.mono-project.com/
cheap remote servers:
a whole server: http://cari.net (from $50/month &#8211; have run ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>exporting a SL sim terrain to a 3d object &amp; blender</title>
		<link>http://palace-of-memory.net/exporting-a-sl-sim-terrain-to-a-3d-object-blender/</link>
		<comments>http://palace-of-memory.net/exporting-a-sl-sim-terrain-to-a-3d-object-blender/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 05:24:36 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[metaverse]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[terrain]]></category>
		<category><![CDATA[VastPark]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/exporting-a-sl-sim-terrain-to-a-3d-object-blender/</guid>
		<description><![CDATA[I Used this method to quickly create a 3d model based on a terrain I built in SL (I wanted it for experimenting in VastPark and Unity)


Export a RAW terrain file from SecondLife. You need to be estate owner or ask the estate owner to do this.. (Region/estate menu &#8211;&#62; terrain &#8211;&#62; Download RAW terrain)
Open the RAW file in PhotoShop using the following import settings: 256&#215;256, no header, 13 interleaved channels.
turn off all but red channel (should look like a greyscale version of the sim from the air)
select all and ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>a note on OpenSim&#8217;s script engine</title>
		<link>http://palace-of-memory.net/a-note-on-opensims-script-engine/</link>
		<comments>http://palace-of-memory.net/a-note-on-opensims-script-engine/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 05:26:08 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[metaverse]]></category>
		<category><![CDATA[lsl]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[scripting]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=113</guid>
		<description><![CDATA[i was having all sorts of trouble with lsl script that contained timer events in them using up all of (and more) of the servers cpu limit, I restarted OpenSim using the [  DefaultScriptEngine = "XEngine" ] flag in OpenSim.ini and the issues seemed to resolve &#8211; or atleast everything is a whole lot more stable, though i still seem to need to restart the server about once a day to keep things runnig at their peak. (wonders if a script can be written to do this at a convenient ...]]></description>
		<wfw:commentRss>http://palace-of-memory.net/a-note-on-opensims-script-engine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>nonnatus MK.II in openlife</title>
		<link>http://palace-of-memory.net/nonnatus-mkii-in-openlife/</link>
		<comments>http://palace-of-memory.net/nonnatus-mkii-in-openlife/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 00:27:49 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[metaverse]]></category>
		<category><![CDATA[nonnatus]]></category>
		<category><![CDATA[openlife]]></category>
		<category><![CDATA[portraits]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=103</guid>
		<description><![CDATA[standing next to big hole in the ground that will shortly be nonnatus&#8217; experimental home at openLife&#8230; [ http://openlifegrid.com ] as most of my projects are heavily script based, i will be experimenting in coming weeks to see how things go on that side of things in openLife..

]]></description>
		<wfw:commentRss>http://palace-of-memory.net/nonnatus-mkii-in-openlife/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>VastPark &#8211; foray #2</title>
		<link>http://palace-of-memory.net/vastpark-foray-2/</link>
		<comments>http://palace-of-memory.net/vastpark-foray-2/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 05:32:43 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[metaverse]]></category>
		<category><![CDATA[VastPark]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/vastpark-foray-2/</guid>
		<description><![CDATA[2.48pm: startup windows&#8230;
2.49pm: log into publisher&#8230; delve into amazon web services for my keys and download s3 safe to make a &#8216;bucket&#8217; in my new amazon account.
3.00pm: upload .x model created and uv mapped in blender&#8230; (uv texture saved as .tga in directory model is exported to.)
3.01pm: use publisher to upload model to amazon server
3.02pm: back to &#8216;creator&#8217; application.. model is there ready to use.. drag and drop into my park with uv texture attached..
next step&#8230; setting up the server and trying to access a park externally&#8230; oh&#8230; and looking ...]]></description>
		<wfw:commentRss>http://palace-of-memory.net/vastpark-foray-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>VastPark &#8211; foray #1</title>
		<link>http://palace-of-memory.net/vastpark-foray-1/</link>
		<comments>http://palace-of-memory.net/vastpark-foray-1/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 08:00:40 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[metaverse]]></category>
		<category><![CDATA[VastPark]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/vastpark-foray-1/</guid>
		<description><![CDATA[4.30pm: restart my laptop in windows.  (hoping that cross platform support is high on the VastPark development list)
3.34pm: point browser towards VastPark beta tools download

4.36pm: download the VastPark Browser. Install. (which also automatically searches for dependencies and asks to install the required .NET framework)
4.42pm: install complete. attempt to connect to a demo park listed on the forums
4.52pm: explored the maze of dark park..
4.54pm: pointing browser towars the tutorials page
4.55pm: downloading &#8216;creator&#8217; and starting tutorial no. 1
5.17pm: made first basic world in  the creator tool.. (took some time to ...]]></description>
		<wfw:commentRss>http://palace-of-memory.net/vastpark-foray-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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