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<channel>
	<title>the palace of memory</title>
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	<link>http://palace-of-memory.net</link>
	<description></description>
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			<item>
		<title>Artificial Agency Collab in ReactionGrid</title>
		<link>http://palace-of-memory.net/artificial-agency-collab-in-reactiongrid/</link>
		<comments>http://palace-of-memory.net/artificial-agency-collab-in-reactiongrid/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 05:46:35 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[Caerleon]]></category>
		<category><![CDATA[ReactionGrid]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[artificial life]]></category>
		<category><![CDATA[nonnatus]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=146</guid>
		<description><![CDATA[A sneak peak image of an enviroment I am developing as part of the &#8216;Caerleon artificial-agency research collaboration&#8217; on ReactionGrid..

]]></description>
			<content:encoded><![CDATA[<p>A sneak peak image of an enviroment I am developing as part of the &#8216;Caerleon <em>artificial-agency</em> research collaboration&#8217; on ReactionGrid..</p>
<p><img class="aligncenter size-full wp-image-147" title="nonnatusInMaze" src="http://palace-of-memory.net/wp-content/uploads/2010/01/nonnatusInMaze.jpg" alt="nonnatusInMaze" width="550" height="413" /></p>
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		<item>
		<title>Some notes on using ReactionGrid after SL</title>
		<link>http://palace-of-memory.net/some-notes-on-using-reactiongrid-after-sl/</link>
		<comments>http://palace-of-memory.net/some-notes-on-using-reactiongrid-after-sl/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 05:37:43 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[ReactionGrid]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=130</guid>
		<description><![CDATA[This post is not so much a how to, than a list of links to how to pages and other useful information.
Inventory Transfer:
  Since opening up the Caerleon sims on ReactionGrid, I have had a lot of questions about exporting content from Second Life to reactionGrid. This post is not so much a how [...]]]></description>
			<content:encoded><![CDATA[<p>This post is not so much a how to, than a list of links to how to pages and other useful information.</p>
<p><strong>Inventory Transfer:</strong></p>
<p><strong> </strong> Since opening up the Caerleon sims on ReactionGrid, I have had a lot of questions about exporting content from Second Life to reactionGrid. This post is not so much a how to, than a list of links to how to pages. (there is plenty of stuff out there already) One important thing to consider though, is that the content you are exporting should either have been made by you, or the original creator has provided permission for the content to be exported and used on another grid (as per the <a href="http://www.reactiongrid.com/WorldCreation/TOS.aspx" target="_blank">TOS for ReactionGrid</a>)</p>
<p>There is a ReactionGrid knowledge base article about content importing at <a href="http://metaverseheroes.helpserve.com/index.php?_m=knowledgebase&amp;_a=viewarticle&amp;kbarticleid=33" target="_blank">http://metaverseheroes.helpserve.com/index.php?_m=knowledgebase&amp;_a=viewarticle&amp;kbarticleid=33</a></p>
<p>Maxping has an article (with video) on using meerkat to export and import builds: <a href="http://maxping.org/business/news/meerkat-may-impact-second-inventory-market-share.aspx" target="_blank">http://maxping.org/business/news/meerkat-may-impact-second-inventory-market-share.aspx</a> and also one on transferring your avatars appearance over: <a href="http://maxping.org/technology/platforms/open-simulator/transfer-your-sl-avatar-appearance-to-opensim.aspx" target="_blank">http://maxping.org/technology/platforms/open-simulator/transfer-your-sl-avatar-appearance-to-opensim.aspx</a></p>
<p>Second Inventory have their own tutorials at:<a href="http://www.secondinventory.com/files/start.php" target="_blank"> http://www.secondinventory.com/files/start.php</a></p>
<p>** ReactionGrid ask if you are going to be bringing over a large amount of items at once using SecondInventory you give then a courtesy warning as it can be quite heavy on the servers @ <a href="http://metaverseheroes.com" target="_blank">http://metaverseheroes.com</a></p>
<p><strong>building efficiency:</strong></p>
<p>I will Quote Chris Hart of Reaction Grid with some tips here:</p>
<p>&#8221;<br />
Take care with physics &#8211; OpenSim has the ODE engine, not Havok<br />
When doing a big unlink, or when deleting a lot of prims, take your time and wait for the prims to be unlinked or deleted. This can take longer than you might think, as the code here takes a while to run through the objects in the database and update them all.<br />
Go slower when terraforming with brushes &#8211; let the server catch up with you. Again, this is heavy I/O work on the server, so go slow but enjoy it <img src='http://palace-of-memory.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
&#8221;</p>
<p><strong>Scripting:</strong></p>
<p>* A few initial hints and tips from RG knowlegebase &#8211; <a href="http://metaverseheroes.helpserve.com/index.php?_m=knowledgebase&amp;_a=viewarticle&amp;kbarticleid=34#" target="_self">http://metaverseheroes.helpserve.com/index.php?_m=knowledgebase&amp;_a=viewarticle&amp;kbarticleid=34#</a></p>
<p>* OpenSim has a more extensive range of scripting languages available than SL and also a whole set of functions (OSL-functions) that are native to OpenSim, see: <a href="http://opensimulator.org/wiki/Scripting_Documentation" target="_blank">http://opensimulator.org/wiki/Scripting_Documentation</a></p>
<p>* Our sims have C# scripting enables, so scripts should have their first lines either as</p>
<p>//lsl</p>
<p>or</p>
<p>//cs</p>
<p>(avoid starting the script with any other commented lines to avoid compiler confusion)</p>
<p><strong>One Final Thing:</strong></p>
<p>try and get into the habbit of renaming all objects from the default &#8216;primitive&#8217; then if stuff goes wrong and a database deletion is needed it is easy to find the right object..</p>
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		<title>OSX OpenSim local sandbox</title>
		<link>http://palace-of-memory.net/osx-opensim-local-sandbox/</link>
		<comments>http://palace-of-memory.net/osx-opensim-local-sandbox/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 00:58:41 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[how to]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[howTo]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=127</guid>
		<description><![CDATA[Here is the long promised instructions for using the pre-compiled version of OpenSim provided by OsGrid to make a local sandbox version of OpenSim.
This will utilize the inbuilt database and allow you to test and build stuff on a local computer &#8211; which you could then export to a live grid such as SL or [...]]]></description>
			<content:encoded><![CDATA[<p>Here is the long promised instructions for using the pre-compiled version of OpenSim provided by OsGrid to make a local sandbox version of OpenSim.</p>
<p>This will utilize the inbuilt database and allow you to test and build stuff on a local computer &#8211; which you could then export to a live grid such as SL or ReactionGrid&#8230;</p>
<p>_____________</p>
<p>tested (most recently) on OSX 10.6.2 and  OSgrid OpenSimulator 0.6.8.96be5e5</p>
<p>These instructions work for me.. It might be a good idea to<strong> do a time machine backup</strong> before ferreting around in the terminal&#8230;just in case)</p>
<p>1.    install mono: mono is the underlying framework that OpenSim runs on &#8211; the code that runs the code that runs openSim <a href="http://www.mono-project.com" target="_blank">http://www.mono-project.com</a> (to install you pretty much just double click and accept and put in password)<br />
2.    download the prebuilt version of openSim from OsGrid webpage: <a href="http://www.osgrid.org/elgg/pg/utilities/software" target="_blank">http://www.osgrid.org/elgg/pg/utilities/software</a><br />
3.    unpack and move the ‘bin’ folder to a new folder called opensim in your root user directory (ie: the folder with the little house picture and your user name)<br />
4.    open the ‘bin’ folder by double clicking (there are LOTS of files in here be careful with the next two instructions to choose the right ones)<br />
5.    rename the file opensim.ini to opensim.ini.osgrid<br />
6.    rename opensim.ini.example to opensim.ini<br />
7.    open a terminal window (applications &#8211;&gt; utilities &#8211;&gt; terminal)<br />
8.    move to the right directory in the terminal by typing “cd ~/opensim/bin” (no quote marks)<br />
9.    then type  “mono OpenSim.exe” (without the quote marks)<br />
10.    lots of text will scrawl past then you need to add some details&#8230; The fields &#8211;&gt; ‘new region name’ , ‘ master avatar first name’ , ‘master avatar last name’ and ‘master avatar sandbox password’ all need your attention.. The rest you can hit enter (which chooses the default)<br />
11.    more text will scroll and it might take a minute or so, but you will end up with a command prompt saying Region (myRegionName) #<br />
12.    login using meerkat (download from <a href="http://meerkatviewer.org/" target="_blank">http://meerkatviewer.org/</a> )&#8211;&gt; start meerkat &#8211;&gt; choose ‘local’ in the pull down grid menu &#8211;&gt; login using the credentials you specified above<br />
13.    you should appear as ‘ruth’ on a small island in the middle of a large expanse of water<br />
14.    to shutdown OpenSim go back to the terminal window and type ‘shutdown’<br />
15.    now got to <a href="http://opensimulator.org/wiki/Server_Commands" target="_blank">http://opensimulator.org/wiki/Server_Commands</a> and read up on all the other stuff you can do with your local install..</p>
<p>** if you mess something up in step 10, the easiest thing to do is delete the file userName/opensim/bin/Regions/regions.ini and then start again at step 7.</p>
<p>(hope these steps are useful &#8211; but remember if any of it is unfamiliar to you to do a backup first)</p>
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		<title>Reaction Grid</title>
		<link>http://palace-of-memory.net/reaction-grid/</link>
		<comments>http://palace-of-memory.net/reaction-grid/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 03:37:40 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[Caerleon]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[opensim]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=123</guid>
		<description><![CDATA[We have set up a presence for the Caerleon Collective on Reaction Grid.. This is an adjunct rather than an alternative to Second Life and is just one of the steps being taken into the larger metaverse.
Nonnatus can be seen here testing the new sims by slowing filling one of them with a tower of [...]]]></description>
			<content:encoded><![CDATA[<p>We have set up a presence for the <a href="http://virtual-art-initiative.org" target="_blank">Caerleon Collective</a> on <a href="http://reactiongrid.com" target="_blank">Reaction Grid</a>.. This is an adjunct rather than an alternative to Second Life and is just one of the steps being taken into the larger metaverse.</p>
<p>Nonnatus can be seen here testing the new sims by slowing filling one of them with a tower of 45,000 cubes&#8230;</p>
<p><img class="aligncenter size-full wp-image-124" title="cubes_start_001" src="http://palace-of-memory.net/wp-content/uploads/2009/12/cubes_start_001.jpg" alt="cubes_start_001" width="550" height="384" /></p>
<p>btw&#8230; at the recent Electrofringe OpenSim workshop, there were a number of educators interested in OpenSim as a platform.. I can really recommend ReactionGrid which has a strong virtual-world / education leaning..</p>
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		<title>Useful OpenSim links</title>
		<link>http://palace-of-memory.net/useful-opensim-links/</link>
		<comments>http://palace-of-memory.net/useful-opensim-links/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 23:55:33 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[metaverse]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[electrofringe]]></category>
		<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=119</guid>
		<description><![CDATA[links that we looked at and discussed at the electrofringe 2009 openSim workshop.
openSim itself:
main page: http://opensimulator.org/
grids:
osGrid: http://www.osgrid.org/ (host your own sim)
reaction Grid: http://reactiongrid.com/ (doing really interesting stuff &#8211; more to say on this soon)
resources:
maxPing: http://maxping.org/ (many great articles)
adam frisby: http://www.adamfrisby.com/ (core developer)
viewers:
meerkat: http://meerkatviewer.org/ (* i recommend this one)
hippo: http://mjm-labs.com/viewer/
snowglobe: http://wiki.secondlife.com/wiki/Snowglobe (the “official” Linden Lab sponsored [...]]]></description>
			<content:encoded><![CDATA[<p>links that we looked at and discussed at the electrofringe 2009 openSim workshop.</p>
<p>openSim itself:<br />
main page: <a href="http://opensimulator.org/">http://opensimulator.org/</a></p>
<p>grids:<br />
osGrid: <a href="http://www.osgrid.org/">http://www.osgrid.org/</a> (host your own sim)<br />
reaction Grid: <a href="http://reactiongrid.com/">http://reactiongrid.com/</a> (doing really interesting stuff &#8211; more to say on this soon)</p>
<p>resources:<br />
maxPing: <a href="http://maxping.org/">http://maxping.org/</a> (many great articles)<br />
adam frisby: <a href="http://www.adamfrisby.com/">http://www.adamfrisby.com/</a> (core developer)</p>
<p>viewers:<br />
meerkat: <a href="http://meerkatviewer.org/">http://meerkatviewer.org/</a> (* i recommend this one)<br />
hippo: <a href="http://mjm-labs.com/viewer/">http://mjm-labs.com/viewer/</a><br />
snowglobe: <a href="http://wiki.secondlife.com/wiki/Snowglobe">http://wiki.secondlife.com/wiki/Snowglobe</a> (the “official” Linden Lab sponsored openSource viewer project)<br />
realXtend viewer: <a href="http://www.realxtend.org/">http://www.realxtend.org/</a> (if only for the ease of exporting and importing an avatars appearance.)</p>
<p>libOpenMetaverse: <a href="http://lib.openmetaverse.org/">http://lib.openmetaverse.org/</a> (text only command line ‘bot’ client)</p>
<p>mono:<br />
mono: <a href="http://www.mono-project.com/">http://www.mono-project.com/</a></p>
<p>cheap remote servers:<br />
a whole server: <a href="http://cari.net">http://cari.net</a> (from $50/month &#8211; have run 6 regions with light loads or one heavier region)<br />
a VPS: (virtual private server: a part of a server that acts like a whole server &#8211; each could host a light region &#8211; though sometimes a little sluggish, in particular if more than a few avatars are there at once)<br />
$15 option: <a href="http://www.tektonic.net/">http://www.tektonic.net/</a><br />
$10 option: <a href="http://fsckvps.com/">http://fsckvps.com/</a></p>
<p>(more workshop notes soon, please subscribe to the rss feed or twitter for updates.)</p>
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		<title>exporting a SL sim terrain to a 3d object &amp; blender</title>
		<link>http://palace-of-memory.net/exporting-a-sl-sim-terrain-to-a-3d-object-blender/</link>
		<comments>http://palace-of-memory.net/exporting-a-sl-sim-terrain-to-a-3d-object-blender/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 05:24:36 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[metaverse]]></category>
		<category><![CDATA[secondlife]]></category>
		<category><![CDATA[terrain]]></category>
		<category><![CDATA[VastPark]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/exporting-a-sl-sim-terrain-to-a-3d-object-blender/</guid>
		<description><![CDATA[I Used this method to quickly create a 3d model based on a terrain I built in SL (I wanted it for experimenting in VastPark and Unity)

Export a RAW terrain file from SecondLife. You need to be estate owner or ask the estate owner to do this.. (Region/estate menu &#8211;&#62; terrain &#8211;&#62; Download RAW terrain)
Open [...]]]></description>
			<content:encoded><![CDATA[<p>I Used this method to quickly create a 3d model based on a terrain I built in SL (I wanted it for experimenting in VastPark and Unity)</p>
<ol style="list-style-type: decimal">
<li>Export a RAW terrain file from SecondLife. You need to be estate owner or ask the estate owner to do this.. (Region/estate menu &#8211;&gt; terrain &#8211;&gt; Download RAW terrain)</li>
<li>Open the RAW file in PhotoShop using the following import settings: 256&#215;256, no header, 13 interleaved channels. </li>
<li>turn off all but red channel (should look like a greyscale version of the sim from the air)</li>
<li>select all and cut and past into a new file so you only have this grayscale channel as a single layer</li>
<li>save out as a Targa file, 24 bit</li>
<li>follow the instructions on the following page, starting at the heading&#8211;&gt; “Create grid and add the image as texture”:  <a href="http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Making_Landscapes_with_heightmaps">http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Making_Landscapes_with_heightmaps</a>   BUT I recommend ‘unwrapping’ the mesh when it is a flat grid for UV texturing later (so unwrap and create UV image before you start to click the noise button)</li>
<li>texture by painting the UV or using the technique outlined here: <a href="http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Landscape_Modeling_II:_Texture_Stenciling">http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Landscape_Modeling_II:_Texture_Stenciling</a> (which will allow you to replicate SL style land texturing by painting areas where different textures will blend across the terrain surface</li>
</ol>
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		<title>a note on OpenSim&#8217;s script engine</title>
		<link>http://palace-of-memory.net/a-note-on-opensims-script-engine/</link>
		<comments>http://palace-of-memory.net/a-note-on-opensims-script-engine/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 05:26:08 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[metaverse]]></category>
		<category><![CDATA[lsl]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[scripting]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=113</guid>
		<description><![CDATA[i was having all sorts of trouble with lsl script that contained timer events in them using up all of (and more) of the servers cpu limit, I restarted OpenSim using the [  DefaultScriptEngine = "XEngine" ] flag in OpenSim.ini and the issues seemed to resolve &#8211; or atleast everything is a whole lot more [...]]]></description>
			<content:encoded><![CDATA[<p>i was having all sorts of trouble with lsl script that contained timer events in them using up all of (and more) of the servers cpu limit, I restarted OpenSim using the [  DefaultScriptEngine = "XEngine" ] flag in OpenSim.ini and the issues seemed to resolve &#8211; or atleast everything is a whole lot more stable, though i still seem to need to restart the server about once a day to keep things runnig at their peak. (wonders if a script can be written to do this at a convenient time)</p>
<p>next: try comparing scripts running in C# and lsl</p>
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		<title>opensim resources</title>
		<link>http://palace-of-memory.net/opensim-resources/</link>
		<comments>http://palace-of-memory.net/opensim-resources/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 01:50:09 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[metaverse]]></category>
		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=107</guid>
		<description><![CDATA[A list of the web resources I used to get my opensim install up and running with hyper-grid functionality and inter-grid messaging functionality.
http://opensimulator.org/ is the obvious place to start and to return to when/if things get stuck
HOSTING:
advice on choosing a server: http://chapter-and-metaverse2.blogspot.com/2008/11/hosting-sim.html
the vps (Virtual Private Server) solution I chose:  http://tektonic.net/vps.php
(there is a lot of stuff [...]]]></description>
			<content:encoded><![CDATA[<p>A list of the web resources I used to get my opensim install up and running with hyper-grid functionality and inter-grid messaging functionality.</p>
<p><a href="http://opensimulator.org/" target="_blank">http://opensimulator.org/</a> is the obvious place to start and to return to when/if things get stuck</p>
<p>HOSTING:</p>
<p>advice on choosing a server: <a href="http://chapter-and-metaverse2.blogspot.com/2008/11/hosting-sim.html" target="_blank">http://chapter-and-metaverse2.blogspot.com/2008/11/hosting-sim.html</a></p>
<p>the vps (Virtual Private Server) solution I chose:  <a href="http://tektonic.net/vps.php" target="_blank">http://tektonic.net/vps.php</a></p>
<p>(there is a lot of stuff out there about why/why not use a vps solution over a full server to run opensim, it seems to boil down to resources and RAM, which the tektonic US$15/month package is certainly at the lower end of BUT this is very much about finding an economical and accessible way to run a sim. Which in the end might mean some things don&#8217;t quite run at their full potential or the server falls over every now and then, but hey&#8230; this lets think about it romantically and call it issues with the new frontier.)</p>
<p>from paying my inital $15 through paypal to getting the email saying all was good and ready to go took all of 10 minutes. I chose a debian system with mysql, php and phpMyAdmin pre installed. (though in hindsight I have a feeling Ubuntu would have been an easier install path)</p>
<p>INSTALL:</p>
<p>All of the folowing resources were helpful in one way or other to getting opensim installed</p>
<p><a href="http://opensimulator.org/wiki/Debian_4_Build_Instructions" target="_blank">http://opensimulator.org/wiki/Debian_4_Build_Instructions</a><br />
(I used &#8216;apt-get&#8217; in place of &#8216;aptitute&#8217; in these instruction and all went well)</p>
<p><a href="http://www.virtualwhite.com/?m=200808" target="_blank">http://www.virtualwhite.com/?m=200808</a><br />
(this link provides some of the configuration info missing in the previous link)</p>
<p>LOGGING IN:</p>
<p><a href="http://opensimulator.org/wiki/Connecting">http://opensimulator.org/wiki/Connecting</a></p>
<p>USING YOUR SIM IN HYPERGRID MODE:</p>
<p><a href="http://opensimulator.org/wiki/Hypergrid" target="_blank">http://opensimulator.org/wiki/Hypergrid</a> (despite the security issues this is one of the most exciting reasons to get a stanalonde sim up and running. Teleporting and exploring the (hopefully expanding in size) hypergrid.)</p>
<p>and finally</p>
<p>INTER-GRID IM COMMUNICATION:</p>
<p>The Parralel Selves Message Bridge: <a href="http://justincc.wordpress.com/2009/02/04/the-parallel-selves-message-bridge/" target="_blank">http://justincc.wordpress.com/2009/02/04/the-parallel-selves-message-bridge/</a> (makes it possible to be working in your opensim and communicate via IM with people logged in the Linden Grid.)<a href="http://justincc.wordpress.com/2009/02/04/the-parallel-selves-message-bridge/" target="_blank"><br />
</a></p>
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		<title>nonnatus MK.II in openlife</title>
		<link>http://palace-of-memory.net/nonnatus-mkii-in-openlife/</link>
		<comments>http://palace-of-memory.net/nonnatus-mkii-in-openlife/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 00:27:49 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[metaverse]]></category>
		<category><![CDATA[portraits]]></category>
		<category><![CDATA[nonnatus]]></category>
		<category><![CDATA[openlife]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=103</guid>
		<description><![CDATA[standing next to big hole in the ground that will shortly be nonnatus&#8217; experimental home at openLife&#8230; [ http://openlifegrid.com ] as most of my projects are heavily script based, i will be experimenting in coming weeks to see how things go on that side of things in openLife..

]]></description>
			<content:encoded><![CDATA[<p>standing next to big hole in the ground that will shortly be nonnatus&#8217; experimental home at openLife&#8230; [ http://openlifegrid.com ] as most of my projects are heavily script based, i will be experimenting in coming weeks to see how things go on that side of things in openLife..</p>
<p><a href="http://palace-of-memory.net/wp-content/uploads/2008/10/snapshot_008.jpg"><img class="alignnone size-full wp-image-105" title="nonnatus in openlife" src="http://palace-of-memory.net/wp-content/uploads/2008/10/snapshot_008.jpg" alt="" width="500" height="297" /></a></p>
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		<item>
		<title>emergence?</title>
		<link>http://palace-of-memory.net/emergence/</link>
		<comments>http://palace-of-memory.net/emergence/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 07:54:11 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[projects]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[AL]]></category>
		<category><![CDATA[artificial life]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=98</guid>
		<description><![CDATA[well perhaps not, an odd sort of bug, but somehow one of my objects I have been working as part of a self replicating SL native &#8216;plant&#8217; life has offered me an inventory item&#8230; and here is the proof&#8230;
The object &#8216;branch&#8217; in Second Life has offered you inventory.
Log in to accept to decline this inventory.
= [...]]]></description>
			<content:encoded><![CDATA[<p>well perhaps not, an odd sort of bug, but somehow one of my objects I have been working as part of a self replicating SL native &#8216;plant&#8217; life has offered me an inventory item&#8230; and here is the proof&#8230;</p>
<blockquote><p>The object &#8216;branch&#8217; in Second Life has offered you inventory.<br />
Log in to accept to decline this inventory.</p>
<p>= branch is owned by Nonnatus Korhonen<br />
= http://slurl.com/secondlife/Caerleon%20Isle/97/0/21</p></blockquote>
<p>.</p>
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