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	<title>the palace of memory</title>
	<link>http://palace-of-memory.net</link>
	<description></description>
	<lastBuildDate>Wed, 06 Jan 2010 06:33:12 +0000</lastBuildDate>
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	<item>
		<title>Artificial Agency Collab in ReactionGrid</title>
		<description>A sneak peak image of an enviroment I am developing as part of the 'Caerleon artificial-agency research collaboration' on ReactionGrid..

 </description>
		<link>http://palace-of-memory.net/artificial-agency-collab-in-reactiongrid/</link>
			</item>
	<item>
		<title>Some notes on using ReactionGrid after SL</title>
		<description>This post is not so much a how to, than a list of links to how to pages and other useful information.

Inventory Transfer:

  Since opening up the Caerleon sims on ReactionGrid, I have had a lot of questions about exporting content from Second Life to reactionGrid. This post is ...</description>
		<link>http://palace-of-memory.net/some-notes-on-using-reactiongrid-after-sl/</link>
			</item>
	<item>
		<title>OSX OpenSim local sandbox</title>
		<description>Here is the long promised instructions for using the pre-compiled version of OpenSim provided by OsGrid to make a local sandbox version of OpenSim.

This will utilize the inbuilt database and allow you to test and build stuff on a local computer - which you could then export to a live ...</description>
		<link>http://palace-of-memory.net/osx-opensim-local-sandbox/</link>
			</item>
	<item>
		<title>Reaction Grid</title>
		<description>We have set up a presence for the Caerleon Collective on Reaction Grid.. This is an adjunct rather than an alternative to Second Life and is just one of the steps being taken into the larger metaverse.

Nonnatus can be seen here testing the new sims by slowing filling one of ...</description>
		<link>http://palace-of-memory.net/reaction-grid/</link>
			</item>
	<item>
		<title>Useful OpenSim links</title>
		<description>links that we looked at and discussed at the electrofringe 2009 openSim workshop.

openSim itself:
main page: http://opensimulator.org/

grids:
osGrid: http://www.osgrid.org/ (host your own sim)
reaction Grid: http://reactiongrid.com/ (doing really interesting stuff - more to say on this soon)

resources:
maxPing: http://maxping.org/ (many great articles)
adam frisby: http://www.adamfrisby.com/ (core developer)

viewers:
meerkat: http://meerkatviewer.org/ (* i recommend this one)
hippo: http://mjm-labs.com/viewer/
snowglobe: http://wiki.secondlife.com/wiki/Snowglobe ...</description>
		<link>http://palace-of-memory.net/useful-opensim-links/</link>
			</item>
	<item>
		<title>exporting a SL sim terrain to a 3d object &amp; blender</title>
		<description>I Used this method to quickly create a 3d model based on a terrain I built in SL (I wanted it for experimenting in VastPark and Unity)


Export a RAW terrain file from SecondLife. You need to be estate owner or ask the estate owner to do this.. (Region/estate menu --&#62; ...</description>
		<link>http://palace-of-memory.net/exporting-a-sl-sim-terrain-to-a-3d-object-blender/</link>
			</item>
	<item>
		<title>a note on OpenSim&#8217;s script engine</title>
		<description>i was having all sorts of trouble with lsl script that contained timer events in them using up all of (and more) of the servers cpu limit, I restarted OpenSim using the [  DefaultScriptEngine = "XEngine" ] flag in OpenSim.ini and the issues seemed to resolve - or atleast everything ...</description>
		<link>http://palace-of-memory.net/a-note-on-opensims-script-engine/</link>
			</item>
	<item>
		<title>opensim resources</title>
		<description>A list of the web resources I used to get my opensim install up and running with hyper-grid functionality and inter-grid messaging functionality.

http://opensimulator.org/ is the obvious place to start and to return to when/if things get stuck

HOSTING:

advice on choosing a server: http://chapter-and-metaverse2.blogspot.com/2008/11/hosting-sim.html

the vps (Virtual Private Server) solution I chose:  http://tektonic.net/vps.php

(there ...</description>
		<link>http://palace-of-memory.net/opensim-resources/</link>
			</item>
	<item>
		<title>nonnatus MK.II in openlife</title>
		<description>standing next to big hole in the ground that will shortly be nonnatus' experimental home at openLife... [ http://openlifegrid.com ] as most of my projects are heavily script based, i will be experimenting in coming weeks to see how things go on that side of things in openLife..

 </description>
		<link>http://palace-of-memory.net/nonnatus-mkii-in-openlife/</link>
			</item>
	<item>
		<title>emergence?</title>
		<description>well perhaps not, an odd sort of bug, but somehow one of my objects I have been working as part of a self replicating SL native 'plant' life has offered me an inventory item... and here is the proof...
The object 'branch' in Second Life has offered you inventory.
Log in to ...</description>
		<link>http://palace-of-memory.net/emergence/</link>
			</item>
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