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	<title>the palace of memory</title>
	<link>http://palace-of-memory.net</link>
	<description></description>
	<lastBuildDate>Fri, 30 Jul 2010 01:08:11 +0000</lastBuildDate>
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	<language>en</language>
	
	<item>
		<title>unity/max motion tracking in 3d space</title>
		<description><![CDATA[a second video that shows the result of converting positional data into data representing a position on all 3d axes.


Untitled from andrew burrell on Vimeo.
]]></description>
		<link>http://palace-of-memory.net/unitymax-motion-tracking-in-3d-space/</link>
			</item>
	<item>
		<title>Unity/Max motion tracking</title>
		<description><![CDATA[a short video of a quick proof of concept testing unity/max integration using OSC.  All video processing is done in max, and the resulting data (x,y location data) is sent to Unity via OSC, and then mapped to the camera position.
A fundamental to the motion tracking are the cv.jit objects (computer vision for jitter) http://jmpelletier.com/cvjit/ . Next step in the process involves interpreting the video data to include movement on the z axis.

Unity/Max motion track test from andrew burrell on Vimeo.
]]></description>
		<link>http://palace-of-memory.net/unitymax-motion-tracking/</link>
			</item>
	<item>
		<title></title>
		<description><![CDATA[the palace of memory is the process and research blog of Andrew Burrell, a Sydney based hybrid-media artist working in the realm of real time 3d and interactive networked environments.

He is exploring notions of self and narrative and the implications of virtual worlds and artificial life systems upon an individual’s sense of identity and creating fanciful structures that investigate new possibilities for a post-human self, and narrative constructs in which to contain them.

Nonnatus Korhonen is Andrew&#8217;s avatar in a number of virtual worlds.
]]></description>
		<link>http://palace-of-memory.net/222/</link>
			</item>
	<item>
		<title>in the failed field &#8211; 001</title>
		<description><![CDATA[
version 001 of an ongoing series of works on the Caerleon-Mnemosyne sim  on ReactionGrid. This series of artworks is investigating at logical,  yet non-representative structures and systems within a virtual  environment.


in the failed field &#8211; version 001 from andrew burrell on Vimeo.
]]></description>
		<link>http://palace-of-memory.net/in-the-failed-field-001/</link>
			</item>
	<item>
		<title>a quick note on tools</title>
		<description><![CDATA[just in case anyone was wondering.. unity on a mac running VMware fusion  to code in Visual Studio C# Express works a treat.. auto-complete is an  excellent learning tool..
]]></description>
		<link>http://palace-of-memory.net/a-quick-note-on-tools/</link>
			</item>
	<item>
		<title>Artificial Agency Collab in ReactionGrid</title>
		<description><![CDATA[A sneak peak image of an enviroment I am developing as part of the &#8216;Caerleon artificial-agency research collaboration&#8217; on ReactionGrid..


]]></description>
		<link>http://palace-of-memory.net/artificial-agency-collab-in-reactiongrid/</link>
			</item>
	<item>
		<title>Some notes on using ReactionGrid after SL</title>
		<description><![CDATA[This post is not so much a how to, than a list of links to how to pages and other useful information. Including inventory transfer, building and scripting.

Inventory Transfer:
  Since opening up the Caerleon sims on ReactionGrid, I have had a lot of questions about exporting content from Second Life to reactionGrid. This post is not so much a how to, than a list of links to how to pages. (there is plenty of stuff out there already) One important thing to consider though, is that the content you ...]]></description>
		<link>http://palace-of-memory.net/some-notes-on-using-reactiongrid-after-sl/</link>
			</item>
	<item>
		<title>OSX OpenSim local sandbox</title>
		<description><![CDATA[Here is the long promised instructions for using the pre-compiled version of OpenSim provided by OsGrid to make a local sandbox version of OpenSim.

This will utilize the inbuilt database and allow you to test and build stuff on a local computer &#8211; which you could then export to a live grid such as SL or ReactionGrid&#8230;
_____________
tested (most recently) on OSX 10.6.2 and  OSgrid OpenSimulator 0.6.8.96be5e5
These instructions work for me.. It might be a good idea to do a time machine backup before ferreting around in the terminal&#8230;just in case)
1.    install ...]]></description>
		<link>http://palace-of-memory.net/osx-opensim-local-sandbox/</link>
			</item>
	<item>
		<title>Reaction Grid</title>
		<description><![CDATA[We have set up a presence for the Caerleon Collective on Reaction Grid.. This is an adjunct rather than an alternative to Second Life and is just one of the steps being taken into the larger metaverse.

Nonnatus can be seen here testing the new sims by slowing filling one of them with a tower of 45,000 cubes&#8230;

btw&#8230; at the recent Electrofringe OpenSim workshop, there were a number of educators interested in OpenSim as a platform.. I can really recommend ReactionGrid which has a strong virtual-world / education leaning..
]]></description>
		<link>http://palace-of-memory.net/reaction-grid/</link>
			</item>
	<item>
		<title>Useful OpenSim links</title>
		<description><![CDATA[links that we looked at and discussed at the electrofringe 2009 openSim workshop.

openSim itself:
main page: http://opensimulator.org/
grids:
osGrid: http://www.osgrid.org/ (host your own sim)
reaction Grid: http://reactiongrid.com/ (doing really interesting stuff &#8211; more to say on this soon)
resources:
maxPing: http://maxping.org/ (many great articles)
adam frisby: http://www.adamfrisby.com/ (core developer)
viewers:
meerkat: http://meerkatviewer.org/ (* i recommend this one)
hippo: http://mjm-labs.com/viewer/
snowglobe: http://wiki.secondlife.com/wiki/Snowglobe (the “official” Linden Lab sponsored openSource viewer project)
realXtend viewer: http://www.realxtend.org/ (if only for the ease of exporting and importing an avatars appearance.)
libOpenMetaverse: http://lib.openmetaverse.org/ (text only command line ‘bot’ client)
mono:
mono: http://www.mono-project.com/
cheap remote servers:
a whole server: http://cari.net (from $50/month &#8211; have run ...]]></description>
		<link>http://palace-of-memory.net/useful-opensim-links/</link>
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