the palace of memory

uncharted pages from a voyage of the beagle – some initial images

Filed under: The Ecology of Self-Replicating Systems, events, projects — andrew September 19, 2008 @ 8:58 am

voyage of the beagle install

‘touching the ghost in the machine’

Filed under: The Ecology of Self-Replicating Systems — andrew @ 8:41 am

2 day workshop as part of the ‘ecology of self-replicating systems’ program. physical computing, max/msp and second life scripting… (5th & 6th september)

nonnatus observing the workshop from within secondlife

because i can

Filed under: The Ecology of Self-Replicating Systems — andrew August 30, 2008 @ 2:10 am

so i have promised a few people that i will actually blog my canadian adventures to The Ecology of Self-Replicating Systems @ Neutral Ground – Regina.

So just because i can here is a photo of what long haul travel can do to you.. me in transit, vancouver airport – the time is 10.10am on friday, exactly the same time and day my flight left sydney…

oracle

Filed under: Caerleon, projects — andrew July 14, 2008 @ 8:49 pm

i just noticed this discussion of oracle by Aleister Kronos.

http://slambling.blogspot.com/2008/05/oracle-of-culturegion.html

oracle will be de-rezzed forever at the end of this week – though i already have plans for some of its parts in a the institute of the self on new caerleon.

basic cell division

Filed under: projects — andrew June 14, 2008 @ 3:38 pm

 

an experiment in exponential self replication based on simple recurring cell divisions (the cells take a little while to get going..this is a five minute time lapse of a thirty minute period.)

Get the Flash Player to see this player.

 

VastPark – foray #2

Filed under: VastPark, metaverse — andrew June 13, 2008 @ 3:32 pm

2.48pm: startup windows…

2.49pm: log into publisher… delve into amazon web services for my keys and download s3 safe to make a ‘bucket’ in my new amazon account.

3.00pm: upload .x model created and uv mapped in blender… (uv texture saved as .tga in directory model is exported to.)

3.01pm: use publisher to upload model to amazon server

3.02pm: back to ‘creator’ application.. model is there ready to use.. drag and drop into my park with uv texture attached..

next step… setting up the server and trying to access a park externally… oh… and looking at multi user support…

oracle

Filed under: projects — andrew June 10, 2008 @ 10:13 am

oracle is at once both a standalone work and a part of an ongoing investigation which investigates perception and interpretation of language and representation of form. a viewer is asked to provide a questions to the oracle which that place in the amphora at one end of the structure. this question is then passed through a series of nodes in a network as individual words which are re-ordered (depending on the current state of the network) and then subjected to web searches for further insight. the viewer will then be offered a text, spoken directly to them by the oracles mouth piece, which they can take away and interpret in their own time and way.

oracle – first shown on the cultureregion / design island sim. may/june 2008

oracle-1.jpg

oracle-2.jpg

VastPark – foray #1

Filed under: VastPark, metaverse — andrew June 7, 2008 @ 6:00 pm

4.30pm: restart my laptop in windows. (hoping that cross platform support is high on the VastPark development list)

3.34pm: point browser towards VastPark beta tools download

4.36pm: download the VastPark Browser. Install. (which also automatically searches for dependencies and asks to install the required .NET framework)

4.42pm: install complete. attempt to connect to a demo park listed on the forums

4.52pm: explored the maze of dark park..

4.54pm: pointing browser towars the tutorials page

4.55pm: downloading ‘creator’ and starting tutorial no. 1

5.17pm: made first basic world in the creator tool.. (took some time to work out: shift lmb to drag object)

5.30pm: played with other tutorials and available content.. download publisher, send email for publisher account and make an amazon web services account in readyness..

5.40pm: back to os x and building some bits in blender ready to export as .x and import into a park….

to be continued….

good divinations – oracle

Filed under: projects — andrew May 30, 2008 @ 11:57 pm

i asked the oracle (which i will write about shortly) a simply question: is this the way of the world?

its reply:


[6:55] oracle-voice: Nonnatus Korhonen: I say to you : is darkness? does anyone have some ideas on . . a cow making a solar system the man with the is What . . man
[6:55] oracle-voice: Nonnatus Korhonen: I say to you : . . .
man on the moon Who was the first life . be
[6:55] oracle-voice: Nonnatus Korhonen: I say to you : moon . . . life you misuse, a you think that man . . a cow
[6:56] oracle-voice: Nonnatus Korhonen: I say to you : . . . What man . . . oh man, I dont
[6:56] oracle-voice: Nonnatus Korhonen: I say to you : you think that man . . . What proclaimed he
[6:56] oracle-voice: Nonnatus Korhonen: I say to you : have some ideas on . . drones
[6:56] oracle-voice: Nonnatus Korhonen: I say to you : think if a man Who was
[6:56] oracle-voice: Nonnatus Korhonen: I say to you : . .
In cant means system . An End To The

Navigators new iteration

Filed under: projects — andrew April 15, 2008 @ 11:20 am

navigators(iteration 2.0) is a slowly evolving and mutating audio field and is a new build of an older work.

It is is currently installed at the palace of memory project space:
http://slurl.com/secondlife/Strutter/247/233/22

Please make sure you have basic shaders enable to ensure the ‘glow’ renders.

navigators

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