links that we looked at and discussed at the electrofringe 2009 openSim workshop.
I Used this method to quickly create a 3d model based on a terrain I built in SL (I wanted it for experimenting in VastPark and Unity)
i was having all sorts of trouble with lsl script that contained timer events in them using up all of (and more) of the servers cpu limit, I restarted OpenSim using the [ DefaultScriptEngine = "XEngine" ] flag in OpenSim.ini and the issues seemed to resolve – or atleast everything is a whole lot more stable, though i still seem to need to restart the server about once a day to keep things runnig at their peak. (wonders if a script can be written to do this at a convenient time)
next: try comparing scripts running in C# and lsl
A list of the web resources I used to get my opensim install up and running with hyper-grid functionality and inter-grid messaging functionality.
standing next to big hole in the ground that will shortly be nonnatus’ experimental home at openLife… [ http://openlifegrid.com ] as most of my projects are heavily script based, i will be experimenting in coming weeks to see how things go on that side of things in openLife.. (more…)
well perhaps not, an odd sort of bug, but somehow one of my objects I have been working as part of a self replicating SL native ‘plant’ life has offered me an inventory item… and here is the proof…
The object ‘branch’ in Second Life has offered you inventory.
Log in to accept to decline this inventory.= branch is owned by Nonnatus Korhonen
= http://slurl.com/secondlife/Caerleon%20Isle/97/0/21