4.30pm: restart my laptop in windows. (hoping that cross platform support is high on the VastPark development list)
3.34pm: point browser towards VastPark beta tools download
4.36pm: download the VastPark Browser. Install. (which also automatically searches for dependencies and asks to install the required .NET framework)
4.42pm: install complete. attempt to connect to a demo park listed on the forums
4.52pm: explored the maze of dark park..
4.54pm: pointing browser towars the tutorials page
4.55pm: downloading ‘creator’ and starting tutorial no. 1
5.17pm: made first basic world in the creator tool.. (took some time to work out: shift lmb to drag object)
5.30pm: played with other tutorials and available content.. download publisher, send email for publisher account and make an amazon web services account in readyness..
5.40pm: back to os x and building some bits in blender ready to export as .x and import into a park….
to be continued….
i asked the oracle (which i will write about shortly) a simply question: is this the way of the world?
the following is its reply:
navigators(iteration 2.0) is a slowly evolving and mutating audio field and is a new build of an older work.

and a recent image of them wandering the depths of caerleon

(thanks to Georg Janick for the images)
on february 26th 2008, the first species of creatures that i introduced to caerleon isle hit some sort of critical mass and, as far as i can tell, in combination with the severe time dilation their (physics based) ‘food’ was causing, had a population explosion. unfortunately i was offline for two days and this allowed the creatures to replicate out of control swallowing up the entire islands resources.

here is my proposal for what happened:
a. the flyers have several ‘hard coded’ behaviors. the behaviours that i think are relevant here include that they will be attracted to, and consume spores when they detect one in their vicinity. they will continue consuming spores until they are full and the they become lazy and sleep off their meal. also if they notice an oversupply of spores they will self replicate. (i don’t intend to explicitly outline all behaviours as this will detract from the experiential nature of an encounter with them)
b. spores are created by the landscape at regular yet random intervals. they are controlled by the second life physics engine, their behaviuor can then be seen as being a result of the second life laws of nature.
c. i believe after a point the flyers all came into sync and became lazy and rested at the same time. this created an oversupply of food, which meant that self replication took advantage of this window of opportunity.
then
d. the laws of nature in second life (physics engine and script run time allocation and simulator frames per second etc.) all became overtaxed. depending on the state a particular object was in, it had more or less operations to fulfill, in an ever decreasing amount of time ie: the time allocated to running scripts per frame was becoming shared over many more scripts.
e. eventually the creatures just were not eating any more.. but instead they were replicating.. their scripts ran up until the replication call but failed to make the eat call.. the result…

