Articles tagged with: lsl
metaverse »
i was having all sorts of trouble with lsl script that contained timer events in them using up all of (and more) of the servers cpu limit, I restarted OpenSim using the [ DefaultScriptEngine = "XEngine" ] flag in OpenSim.ini and the issues seemed to resolve – or atleast everything is a whole lot more stable, though i still seem to need to restart the server about once a day to keep things runnig at their peak. (wonders if a script can be written to do this at a convenient time)
next: try comparing scripts running in C# and lsl
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a snapshot of the home of the first palace of memory in hyland. shown is an early experiment in object self-replication. the code for the replicating pyramids is a version of the example given on the lsl wiki, with the ’safety checks’ removed, but the process slowed down to avoid the ‘grey goo fence.’

