Articles tagged with: second life
metaverse, tutorials »
As part of the mellifera – echoes of travels in new territories it was necessary to connect data from Second Life (and later OpenSim) to Unity. Rather than spend too much of the valuable development time fiddling around with php backends, I decided to run with pachube as a mediator for our data. What follows is the LSL code, commented so it should be fairly self explanatory. (more…)
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as they are soon to be sent packing back to my lost and found, i dropped by street talker and street walker to see what they had to say for themselves..
here is one of their last conversations before they leave the odyssey forcourt.
4:18] street_talker: hot . 1 . Ahhhhh, like make walker you times in . is .
[4:18] street_walker: . —— some to . 1 sometimes and flight . Stop soon
[4:18] street_walker: ll crazy some . Touched sometimes sister to Hi .
[4:18] street_talker: all is need leave Ahhhhh, is darling by . Sensor 1
[4:18] street_talker: are is Stop some
[4:18] street_walker: and . . you hi bye i of darling,
[4:19] street_talker: Stop Stop . darling . look . . bye . . . some
[4:19] street_walker: such . without last orlando . to Touched be bye
[4:19] street_talker: just flight 1 ways .
[4:19] street_walker: Wasi, . .
[4:19] street_walker: times are such Wasi, . around 1 flight and taking going . look RL . back i love to you
[4:19] street_talker: talker??? could things Stop for has . . i . 1 maybe you sometimes last .
[4:20] street_walker: i some RL all have to . thanks going could
[4:20] street_talker: . a . come is back . . i hi . thanks sometimes . orlando some .
[4:20] street_talker: . . too! . could . come . sleeping most 1 crazy some
[4:20] street_walker: question: . Wasi, around below i Self come street soon
[4:20] street_walker: reach around is sleeping street i below . . the all darling, nicce Hi . talker??? all i too! it you
[4:21] street_talker: fly
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a project developed for the odyssey ‘Open Rez street art project’. street-walker and street-talker will interact with visitors to odyssey’s southern plaza and try to learn to communicate with each other, by listening to, and imitating these visitors. by taking this opportunity to allow these objects to interact through the month of october, and through close observation of their behaviors, and visitors reaction to them, it is anticipated that subsequent generations of these objects can be developed with increasing complexity, and autonomy.

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the palace maze is a continually changing work in progress. it started out in the very first palace of memory in hyland, and is a site that is primarily navigated and experienced through audio. the origins of this work lie in my experimentations with the unreal runtime engine, which i expect can be seen in the visual element of the work. this project is not always up, but when it is can be experienced through a link at the palace of memory’s teleport point.

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burning life 2007 features many prim scupltures of human or humanoid figures in any number of poses. contemporary figurative sculpture in RL has never really grabbed me, and i have found much of this work in SL to be pretty much in the same boat. never the less, This sculpture of what i guess to be Lewis Carroll’s caterpillar by Masterful Escape some how caught my imagination.
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mawes seesaws and nonnatus korhonen. using only SL sliders, mawes is as short as you can be, while nonnatus is as tall as you can be. mawes would like to visit more often but her dial up is too slow.
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cellular automata: conway’s rules producing a gosper glider gun. scripts to follow when they are a little more stable
metaverse »

an open invitation is extended to all interested parties to pay tribute by the tomb of “Nonnatus of Tirisfal Glades”, who despite being devoted to the cause of our lady Sylvanas never did make it past level 45. despite this, a greater warlock there never was, as Nonnatus did find a means to open a portal from the lands of Azeroth to the Lands of Second Life. these efforts were his last – his dying words were whispered to his namesake, upon whose land his body now rests.
please feel free to visit and perhaps leave a tribute of your own – his tomb side being open for object creation.
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an early shot of nonnatus korhonen in front of a punch and judy theatre. this is taken in the original location of the palace of memory in hyland, nonnatus’s first land – a tiny plot with 117 prims, and a lot of snow.
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nonnatus nikolaidis was the second nonnatus to hit second life, on the 18th of april 2007. this time equipped with faster internet and a better graphics card. his dream was to create a tail empire, crafting and selling tails. nonnatus korhonen wears one of his tails to this very day. in many ways nonnatus korhonen is the true second coming of nonnatus nikolaidis. nikolaidis was however always a little more cheeky than korhonen would ever dare to be. nonnatus nikolaidis can to this day be found wandering the back roads of Second Life, though you would be lucky to catch this rare occurrence.
